When a cycle of turns is completed the game ends and scores are tallied. The number of resource cards goes down each turn and the number of artifact cards increases. The game is divided into a set number of turns that are tracked by the cards available to be purchased. All of them play together and you can create some interesting and complex moves on or over several of the rounds during a game turn. Some exploration, card purchases, and research advancement also require resources. This is because you are also placing workers to gain resources and to explore ruins, which your deck may be used for defeating the guardian when the encounter is explored the first time. The decks you can build remain small in comparison to many other deck building games I have played. Each of those action results in building your deck, gaining resources, and scoring points. The combination of the action and free actions is how you purchase more cards, move your workers and advance your research. There are free actions that can also be taken. ![]() Players start with a beginning deck and resources based on the starting order.Įach player takes an action on their turn. It is a matter of shuffling up decks and placing pieces into piles. There are pieces to set up to start, but nothing difficult to figure out. With two locations to gain more cards for your deck, resources, working placement, and the ability to advance your research, there are multiple routes to choose from for developing strategy. I was invited to join a four-player game of Lost Ruins of Arnak by a couple of my “convention spies” at the SaltCon End of Summer Event. Lost Ruins of Arnak combines deck building, worker placement, and resources to search the wilderness for greater treasures. Main mechanic / Theme: Deck building, worker placement, resources / Explore the jungles to find the ruins that hold treasureĭiscover the ruins in the deep jungles where treasure and glory await. ![]() Artist: Jiří Kůs, Ondřej Hrdina, Jakub Politzer, František Sedláček, and Milan Vavroň
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